+10% damage and +10% DT against Marked Men. Go into your Fallout New Vegas install directory, find Fallout_default.ini (make sure it is not read-only) and open it in notepad. +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy. Just replaxe the two x's with the number found in the mod manager." The perk remains in effect so long as the companion is currently following the player character. 2. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. with every subsequent attack on a given body part queued. To open the console in Fallout New Vegas, press the ~ key while you are in the game. 1. addreputation – adds player reputation with faction; the value will max out at its normal maximum value of 100. Games. Convince Veronica to stay with the Brotherhood during, Veronica's unarmed attack rate increases by 30%, Weapon repair, energy/microfusion cell crafting, increased DT, increased laser damage, better V.A.T.S. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. You also have more efficient recycling recipes available at workbenches. You can also type "help" in the console for the list of commands, but I find it very unorganized. The text is divided into three main sections - the story line, side quests and maps. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. Makes weapon equipping and holstering 50% faster. Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies. You have come to understand night stalkers. 15% for Unarmed or one-handed melee, 30% for two-handed melee. This does not affect weapons modded to under 10 wg. For one rank, deal 10,000 damage with one-handed melee weapons. +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy. Allows you to create special Explosion recipes at a workbench. +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage. With this perk, you can fill up any empty bottles from any toilet. Deal +3%/+6%/+10% damage to mutated animals. The speed of all your melee and unarmed attacks is increased by 30%. Those are for fallout's version of this mod, surely it's not the same for new vegas's version. Unlocks special Nuka-Cola recipes at the workbench. Many of the perks not originally intended to be used in Fallout: New Vegas remain from the Fallout 3 game files. First kill 42 people with unarmed weapons, then Inflict 10,000 damage with unarmed weapons. This is a mixed combat/dialogue perk, giving a flat bonus to damage against male characters and either unique dialogue options (Fallout 3 and Fallout: New Vegas) or reduced persuasion difficulty against male characters (Fallout 4). When using Energy Weapons, you are twice as likely to recover drained ammunition. +5% accuracy in V.A.T.S. When using Guns, you are twice as likely to recover cases and hulls. Need help finding ID's of mod items and perks - posted in Fallout 3 Mod Talk: First of all I would like to say hi to all members of the Nexus forum as this is my first post. Being over-encumbered no longer prevents you from using fast travel. Fallout New Vegas (PC) Console ID Codes for Items by Dave (eperb12 | Google Mail) _____ A C T I V A T I O N _____ Create a shortcut to the game executable (this is … Challenge tasks can be accessed from the Pip-Boy menu; on the 'Misc.' On 1st rank, hostile animals become friendly. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. The backquote key shifts to tilde (~) on US. Special unarmed moves can be learned from various characters in the Mojave. You do 25% more damage with 9mm and .45 Auto pistols and SMGs, service rifles, Assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives. Can paralyze an enemy for 30 seconds with a V.A.T.S. Fourth "tag" skill: +15 points to that skill. #3. Can make one extra attempt to hack a locked-down terminal. Fallout New Vegas. When you have a Speech 40 skill level, go to Camp … The command player.addperk 00094ebb will give you the Gunslinger perk. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. You do an additional 50% damage every time you attack a mutated insect. Weapon Strength requirements are now 2 points lower than normal for you. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player must do 16,000 damage with one handed energy weapons over the course of their game. +10% damage and +10% V.A.T.S. : Example : The command player.addperk 0015eada will give you the Free Radical perk. : The content is not described in full detail on this page. Challenge perks are unlocked by fulfilling certain requirements. Fallout New Vegas Commands Armors Companions Weapons Perks Traits Skill Books Snow Globes Skills Factions ConsoleCommands Explosives have a 25% larger area of effect. Enables you to create special explosive recipes at any workbench. x1.15 (instead of +15 luck due to a bug) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. To open the console in Fallout New Vegas, press the ~ key while you are in the game. with one-handed weapons. When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. Can instantly kill a sleeping non-player character, and earns bonus XP. The speed of all your melee and unarmed attacks is increased by 30%. +15% critical chance (multiplies existing chance) with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. Temporary cloud protection, take 25% less damage. Opening the Console. +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. For each crippled limb you have, you do an additional 10% damage. Shows health and Damage Threshold of any target. For details, please see the respective articles. Can make one more attempt to pick a broken lock. In combat, you do 75% more critical damage against animals and mutated animals. Customize your characters with unique, creative, fun and whacky abilities. There are 88 regular perks, eight companion perks, 16 challenge perks, and 18 special perks. With all DLCs installed there are 117 regular perks. You have come to understand nightstalkers. Special unarmed moves can be learned from various characters in the Mojave. Then use ctrl+f to find the iConsoleTextXPos line and change the 30 to a larger number, 200 for example. In V.A.T.S., you do an additional 15% damage when targeting the torso. Considerably more ammunition in stockpiles. You can put a single point into any of your. Grunt is a perk in the Fallout: New Vegas add-on Honest Hearts. Deal +3%/+6%/+10% damage to mutated animals. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. For one rank, deal 25,000 damage with rifle-grip energy weapons. Traps do not activate and you are given a stealth increase. Your eyes adapt quickly to low-light conditions. +10% damage to the same sex and unique dialogue options with certain characters. Doesn't count against the Endurance limit of original implant perks. Floor traps or mines will not be set off. Opened up the RobCo mod's master file in FNVedit to get the numbers myself. The condition of weapons and armor decays 50% slower. All your unarmed and melee attacks negate 15 points of, +25% damage to robots, can shut down robots by sneaking up on them. Repair any item using a roughly similar item. Deal +3%/+6%/+10% damage to super mutants. For another, deal 10,000 damage with two-handed melee weapons. +5 health and +2 restored action points through the consumption of food. Talk:Fallout: New Vegas perks - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. Can hack a locked down terminal with four more chances. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. Your attacks do 25% less damage to companions. For items in other Fallout games, please see "Item. No Sneak penalty for using Pip-Boy light. Companions told to wait are still counted as active companions. List of Fallout New Vegas Console Commands 2019. Removes any radiation taken from drinking an irradiated water source. Traps do not activate, and you are given a stealth increase. There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. Level 2: +10% melee weapon attack speed. Head can no longer be crippled, +10% resistance to chem addiction, +10% DT (min +1). Its benefits include: Even if you are over-encumbered you can use fast travelel.. When using Energy Weapons, you are twice as likely to recover drained ammunition. "Some guy listed the IDs for the perks in the mod in question. Dog will devour the limbs of any Ghost People, preventing them from resurrecting. On 2nd rank they come to your aid against enemies except against other animals. Fallout Wiki is a FANDOM Games Community. +5% bonus to damage against humans and non-feral ghouls. Load up FOMM and look at the More Perks.esm file. https://fallout.fandom.com/wiki/Fallout:_New_Vegas_perks?oldid=3383338. Being over-encumbered no longer prevents you from using fast travel. You gain two more skill points every time you advance in level. This means that some of the Fallout 3 perks can be added to the characters in Fallout: New Vegas even though the associated quest does not exist in the game, like Barkskin, or Wired Reflexes. 2. removereputation – removes player reputation with faction; the value will max out at its normal minimum value of 0. More Perks Mod (MPM) adds more than +120 Perks/Traits. -50% radiation taken from food and water sources. attacks, Convince Raul to give up his gunslinging ways during, Convince Raul to become a gunslinger again during. For another, deal 16,000 damage with pistol-grip energy weapons. Foes killed by your Energy Weapons emit a corona of harmful energy. The player can craft workbench items through Veronica’s dialogue. Hostile targets are highlighted whenever the player is actively aiming. +25% addiction resistance. +25% sneaking speed when wearing light or no armor, Damaged books become blank magazines; can copy existing magazines into blank magazines, +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. Use the command player.addperk [Base ID] to give yourself the perk. One can get up to a total of 25 non-challenge perks with all four DLCs installed. Regain +20% more health from all consumable sources. Quoted verbatim, error appeared in the original source, https://fallout-archive.fandom.com/wiki/Fallout:_New_Vegas_perks?oldid=2049477. +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots. AP costs for unarmed attacks are reduced by 10%. First Kill 125 enemies with melee weapons. For one rank, deal 10,000 damage with one-handed melee weapons. While wearing light armor or no armor, you run 10% faster. restores 20 AP immediately. White Legs' Perception is effectively decreased by 3. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. Temporarily stun opponents by throwing dust or dirt at their eyes (requires dirt or sand ground). Completing quests and performing certain actions unlock them. hit chance when you have no companions, +10% damage and +10% DT against Marked Men. Hostile targets are highlighted whenever the player is actively aiming. 15% for Unarmed or one-handed melee, 30% for two-handed melee. Boosts Veronica's melee attack speed by 150% & gives her a 25% chance for melee attacks to knock down enemies. Shows health and Damage Threshold of any target. Explosives have a 25% larger area of effect. When having a companion, a certain perk is granted for having that companion in your party. To counter how easy it was to max out the player's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. Water items hydrate and heal you 15% better. As it is a resource intensive game, you should make sure that the game runs smoothly on your computer. +25% accuracy in V.A.T.S. The effects of addictive Chems last 33% longer. Reaching various summits reveals nearby map markers and grants +3. In radiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable). Sleeping outside gives Well Rested benefit. This guide to the Fallout: New Vegas provides a detailed description of both the story line and all side quests.Description covers information about possible solutions of specific quests and their endings. This consumable item can be found throughout the Mojave Wasteland in Fallout: New Vegas . Bloody Mess increases the damage dealt with any weapon by 5%. 25% more likely to hit the target's head in V.A.T.S. As you can see I am new to this forum and the game of Fallout. Companion perks, as their name suggests, are granted by one's companions. Receive 15 Mysterious Stranger or Miss Fortune visits. Fourth "tag" skill: +15 points to that skill. keyboards. I have downloaded a few mods from this site a few days back and I have a question regarding the base ID of the new items and perks added in these mods. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. It is in TABLE format (easy to read.) Shotguns have a 10% chance, per pellet, of knocking an enemy back. There are 88 regular perks, eight companion perks, 16 challenge perks, and 18 special perks. Damaged books become blank magazines; can copy existing magazines into blank magazines. Launch nuclear missiles at Caesar's Legion. player.removeperk — Take the ID'd perk away. Otherwise, these commands will be of no use while playing the game. Special perks are granted from other sources, usually through actions in the game world. Its benefits include: x4 normal damage through enemy blocks with melee and unarmed attacks. Level 1: +5% melee weapon attack speed. Considerably more bottle caps will be found in stockpiles. Completing quests and performing certain actions unlock them. Halved spread with one-handed ranged weapons while walking or running. Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits. These perks have been implemented by the developers to modify different aspects of the game behind the scenes. In combat, you do 75% more critical damage against animals and mutated animals. Surgery purchased through dialogue with the. I'm going to try right now just in case. Deal +3%/+6%/+10% damage to abominations. You gain one additional skill point for reading books and double the skill points for reading magazines. Regain +20% more health from all consumable sources. In the filter, type Maxchar, this will show the line iMaxCharacterLevel, with a value of thirty, if you set this to what you want, then click save, then it should fix the problem of getting perks every uneven level, just make sure that you turn off the mod that raised the level cap before, please get back to me if this works, for I personally don't use a cap raiser. ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. -50% radiation taken from food and water sources. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. +50% health bonus from snack foods. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between them and their companions. +25% accuracy in V.A.T.S. Any living creature you kill has a 50% chance to have the potent healing items. Consuming nightstalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy, +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame, +10% damage and +10% V.A.T.S. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. Kill 50/100 robots (Glitched; rank is misreported to player, rank 3 is unachievable). You can open the console by pressing the backquote key (`) while in game. Deal +3%/+6%/+10% damage to mutated insects. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. 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