Fortunately, Land Druids get this CR at level 8 when flying forms open up, so the Giant Vulture is the perfect answer to these problems. The Flying Caster: Many of the Druid Class Abilities (Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Natures Lure, or A Thousand Faces) are not particularly needed for this build type. Druid: Call of the Wild: Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. Pet had 41 AC, +27 attack modifier, 26-33 dmg per attack. Resist Nature's Lure (Ex): Very situational. You could argue that the first bomb would destroy the other bombs, but if they're on your body RAW your items aren't affected by AOE damage, so if you have enough fire damage resistance you can set off a bunch of small explosions on yourself and you won't take damage, but everything around you will still take damage. 4. Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. OP wants a combatant one. .The classes. At lvl 9. Also garbage. For help with those feats, see my Practical Guide to Animal Companions and my Practical Guide to Polymorph. Instead, when she gains this ability at 4th level, she can assume the form of a Small or Medium plant. By level 4 you also have access to forms with swim speeds, so Land Druids can use great options like the Crocodile and Reef Shark. Nature Bond (Ex): The Druid's Animal Companion is likely the first or second thing which comes to mind when you think of a Druid. There is a lot of confusion around the rules of Wild Shape and its interaction with your racial traits and class features. Underwater the Giant Octopus is still solid. The Halfling's favored class bonus adds to your Animal Companion's saving throws, which can help protect it from effects which target its relatively weak saves. From level 1 it immediately offers access to a complex shapeshifting mechanic, allowing you to adopt a new form to suit nearly any situation. A treesinger cannot use wild shape to adopt an animal or elemental form. Enemies will have higher ACs than you can hit reliably without advantage, and will hit you too easily and do too much damage to make Wild Shape an option that you can rely on constantly. Against single enemies, go for Giant Frog if they're small or smaller, or Velociraptor if they're not. This ability functions at her actual druid level. I support a limited subset of Pathfinder's rules content. Underwater, the Octopus is your best bet. Your abilities are greatly influenced by whether or not you plan to use Wild Shape. The effect lasts for 1 hour per druid level, or until she changes back. Wild shape is an exciting and versatile Druid ability which a lot of people want to use, but which is easy to use badly. The Dwarf favored class bonus offers extra uses of first-level domain powers, but don't let this influence your decision regarding Nature Bond; first level domain powers taper off very quickly. Her options for new forms include all creatures with the animal type. If you play a druid, then you probably know the tug-of-war between using spells and using your Wild Shape. It's not clear. Please check "Last Updated" date below the title of each page. I strongly recommend listening to this episode of the Dragon Talk podcast, in which Jeremy Crawford spends 45 minutes discussing the minutiae of Wild Shape and its interaction with other stuff. To see what I still need to complete to catch up with Tasha's, see my To-Do List. This ability functions like the beast shape I spell, except as noted here. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. Flight is typically your best bet for scouting, which makes the Owl the best option. that's really broad. How feats affect you while using Wild Shape can be a bit difficult to interpret. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. Reading this guide from start to finish might be nearly as boring and repetetive as it was to write. The Druid doesn't get access to Comprehend Languages or Tongues, so access to additonal languages at start might be useful. Disclaimer. A level of Barbarian or Monk to pick up Unarmored Defense goes a long way for Moon Druids because it applies while Wild Shaped, according to Mike Mearls. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Prerequisites: Wild shape class feature, caster level 8th. The Half-Elf favored class bonus is terrible, so take the Elf bonus if you want to use wildshape. However, this option consumes both of your Wild Shapes uses, which can make it a risky choice if you're not planning to rest soon. Prometeus guide to Druid. garbage. Proficiencies: Medium armor, shields, and a very small set up weapons, and you can't use metal armor or shields. Instead, at 4th level, she can use wild shape to change into a dragon-scaled version of herself with long fangs, gaining a +1 natural armor bonus to her AC and a bite attack appropriate for her size (1d6 points of damage for a Medium druid ) but otherwise retaining her usual form. I will use the color coding scheme which has become common among Pathfinder build handbooks. Half-Orc: Excellent for Wild Shape builds. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. Druid: Druids get all of the Beast Shape, Plant Shape, and Elemental Body spells as part of Wild Shape, and they get them a level before the wizard. Giant Crocodile is your best bet most of the time, but Giant Shark is pretty great underwater. Dwarf: Bonuses to Constitution and Wisdom make the Dwarf a fantastic choice for the Druid, and the Dwarf's other racial traits offer some useful bonuses in other areas. For help with Animal Companions, see my Practical Guide to Animal Companions. I have one, pure druid. Beast Shape II. Unfortunately, many of the Druid archetypes are very similar. Animal Companions are powerful, versatile, and can fill major holes in the party's abilities. If you need to get around unnoticed in a city, Cat or Rat are both good options in case you're spotted. That's almost certainly an unintended abuse case, but Paizo has had over a decade to address it and hasn't done so, so either I'm missing a rules interaction (very possible) or a FAQ entry (also possible) or they like the spell as-is. Do apes and other primates get claws? 2. School transmutation (polymorph); Level alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4. something to note, is that a Wild shape druid is never going to be as good as an actual melee class, and that you can only do wildshape starting at level 4, and even then, its only for a period of time until you get higher levels., outside of that, you are just a druid who sacrificed A LOT of their powerful magic potential to be able to hit things a little with a weapon when you are low level. Polearm master still works, but unless you Wild Shape into something with hands you're not getting much use out of it. They give debuffs to enemies near them. When you use Wild Shape, "you retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so." Wis: The Druid is primarily a spellcaster, so Wisdom is key. And my question is, if i wild shape does my Str,Dex,Con modifiers still … I was thinking a creating a human, neutral good druid. However, the mechanics of Wild Shape (and the spells which it replicates) are complicated. This is part 1 of a 3 part series on the Druid. Most people who have played Pathfinder for a bit trend towards optimizing their characters, so that's where a lot of the criticism comes from. Elf: Useful as spellcasters, but their ability modifiers don't work especially well for the Druid. your level as a druid will determine the sizes and TYPES of creatures and how long you can remain in the form (and how many times each day). You can polymorph into any form listed in pest form , which lasts 10 minutes. In my opinion, anything which is part of your character's body like claws, natural armor, or damage resistances doesn't work while in Wild Shape. The Dragonborn racial feat Dragon Hide gives you an ability score increase (overriden by Wild Shape; that part is clear), but it's not totally clear how the rest of the feat works. This pathfinder-web-application allows you to shapechange into any monster a druid is allowed to.. Just insert your druid level and you'll see a full list of monsters. On days when you're not adventuring (traveling, resting, etc.) This section does not cover feats related to Animal Companions or Polymorph. When I did a comparison of wild shape druid vs pet, both buffed up with wizard (not sure if I used enlarge or not, I know I had a size penalty on AC so possible), bard and cleric buffs. If you use the Holly Berry Bombs option, you deal 1d8+Caster Level damage once per caster level at the same time. Wild Empathy (Ex): Very situational, and it's the only thing that Druids have which needs Charisma. Human: Fantastic for any build, and you might consider the alternate human traits which give you +2 to two ability scores if you want to use Wild Shape and don't need an extra feat. Blight druid is great for both casting and mele. Because polymorph effects normalize to small or medium before applying ability modifiers, small races' strength penalties won't go away when you use Wild Shape. Druid had 29 AC, +26 attack modifier, 14-19 dmg per attack. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. Track prepared spells and spell slots, cast spells, and track ongoing spells and effects with built-in integration of every Pathfinder class and spell, including the full text of every spell. If you don't need an Animal Companion, or if your party is already over-crowded, you might consider a Domain in order to boost your spellcasting abilities. I would encourage having Regongar and/or Jubilost as companions to help the druid and his/her animal companion get arcane buffs that they might otherwise not be able to get, such as Mage Armor (1) and Shield (1). Everyone but Moon Druids will use this CR from levels 4 through 7, while Circle of the Moon Druids will skip this CR and go straight to CR 1. Their unique mix of buffs, support, and area control options is difficult for other classes to match, and many of their buffs have durations measured in 10 minutes/level, hours/level, or even days/level so you can easily stretch spell slots throughout the day. But, as in any case where there is a question, your Dungeon Master makes the final decision. Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear.They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). If you plan to use Wild Shape, read m… Understanding Wild Shape mostly boils down to understanding what form to take; which forms work, which forms work in specific situations, and which forms just never work. Chaotic, Evil, Good, and Lawful Spells: Limiting your spells by alignment can annoying, but rarely causes issues. CR 4 is very disappointing. You can heal yourself as a bonus action by burning spell slots, which helps, but it's very expensive compared to what you can get from casting a spell with that slot. With a bonus to Dexterity and a Penalty to Strength, dexterity-heavy Wild Shape forms like snakes work best for Halflings, but being small also makes it easy to stay safe in the back and focus on casting spells or using a bow. Everyone but Moon Druids will start with this CR as their best option from levels 2 and 3. Wild Shape is complicated. Blight druid is really good. Against multiple foes, consider the Brontosaurus for its amazing damage output and reach. Red: Bad, useless options, or options which are extremely situational. A feat fits into "other source" so it works in Wild Shape, again assuming it complies with the other rules of Wild Shape. Several excellent flying options exist at this CR, but Moon Druids have better options at CR 1, and other druids can't select forms with a fly speed. Other feats are less clear. The effect lasts for 1 hour per druid level, or until she changes back. You can also form the wall into a ring facing either inward or outward, and if you can combine this with an area control effect like Ash Storm, Entangle, or Tar Pool, you can set up an extremely lethal combination at essentially any character level so long as enemies can't withstand the fire damage. 1. With a pet Defender/Striker, a diverse spell list, and the Wild Shape ability, the Druid can fill nearly any role in the party except the Face. — Wandering Oasis: 12: Druid: master in Survival: You're surrounded by soothing energy. Saves: Good Fortitude and Will saves, but Druids often have issues with Reflex saves. You infuse yourself with primal essence and transform yourself into another form. Armor is presented in the order in which you should acquire it, rather than alphabetical order. Manage your characters’ spellcasting, special abilities, and magic items all from the convenience of your phone. If you plan to use Wild Shape, read my Practical Guide to Polymorph. Elf (Advanced Race Guide pg. Wild Shape (Small Elemental) At 4th level, a druid gains the ability to turn herself into a wolf and back again once per day. The Sacred Tattoo alternate racial trait combined with the Fate's Favored trait helps with the Druid's saving throws (especially Dexterity), and the Half-Orc favored class bonus grants bonus natural armor while using Wild Shape. You can pick death domain (I believe?) Hey ya'll, I am trying to put together a decent druid build that makes use of Wild Shape. Wild Shape (Su) At 4th level, a treesinger gains the ability to wild shape. Be sure to read my Practical Guide to Polymorph if you plan to make use of Wild Shape. Note: Remember that Druids (including Moon Druids) can't take forms with a swim speed until level 4, and can't take forms with a fly speed until level 8, so many forms which are fantastic for their CR will be rated poorly because by the time you get them they need to compete with considerably more powerful forms. Timeless Body (Ex): Very rarely has an effect in a campaign. you can easily recharge any staff even if you can only cast one of the spells which the staff contains. For help with Druid Domains, see my Druid Domain Breakdown. Gnome: The Gnome has nothing but a Constitution bonus to offer the Druid. Spontaneous Casting: Summoning spells aren't always useful, and it's nice to not need to prepare them, but Summon Nature's Ally is extremely limited. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Half-Elf: Versatile, but nothing specifically great for the Druid. Anything your character knows, like proficiency in something, specific training granted by a feat like Mobile or Actor, or something inherent to your character's personality, culture, or anything else non-physical like the Lucky feat or the halfling Lucky trait should still apply in Wild Shape. This Guide is for the Flying Caster. Underwater, the Giant Octopus is your only option, but it's also pretty good. I have a concept in my mind of doing Druid (Defender of the True World archetype) and Ranger with the intimidation centered combat style. I agree that a pure druid shapeshifter would kinda suck (I tried it) hence the dips into other classes to make it stronger/utilize the ability to … If you plan to multiclass, consider the Shaping Focus feat to continue advancing your Wild Shape for up to 4 levels. Dex: Essential for your AC and bad Reflex saves, and helpful if you plan to use Wild Shape. With an animal companion (Mastodon would be my first pick). All other wild shape forms last 1 minute. Moon Druids get the ability to Wild Shape into elementals. Fetchling ( Blood of Shadows pg. This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type. The third bullet allows you to grow claws from your fingers, but most animals don't have fingers. All of the Elementals in the Monster Manual are CR 5, making them the highest-CR options available to Druid until level 18. The Human favored class bonus is garbage. Moon Druids start at this CR, so remember that swimming and flying forms won't be immediately available, but you will hit level 4 before you get access to CR 2. ... their animal companion, and Wild Shape, the Druid can do basically everything but open locks and disable traps. Wisdom is always your primary concern, but your focus on Strength and Dexterity change depending on Wild Shape.. Str: A bit of strength is essential if you plan to use Wild Shape, and a little bit can help if you plan to use thrown weapons or a bow. If you plan a single level dip, go for Monk. So long as you comply with the other mechanics of Wild Shape (no casting spells, etc.) Most notably I think this means you can't Wild Shape into a magical beast - since the Druid ability states "animal, elemental or plant" and … Last Update February 2017. The thing is, Druid is recognized as one of the more OP classes, and Draconic Druid is, objectively, slightly less powerful. Draconic Druid isn't bad. 7 ): The druid’s animal companion gains resistance 1 against either cold or electricity. Besides you can enter you character level, and basic stats in order to see a complete list of habilities that the druid … This section won't address every spell on your spell list, but it will point out some especially notable options. Benefit: You can wild shape as a move action or a swift action. To watch for ongoing updates, please follow me on Twitter. Berry Bombs option, but unless you Wild Shape into elementals the Druid. 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