Unlocks special Nuka-Cola recipes at the workbench. player.removeperk — Take the ID'd perk away. This page was last edited on 16 July 2018, at 05:29. Considerably more ammunition in stockpiles. You can put a single point into any of your. To open the console in Fallout New Vegas, press the ~ key while you are in the game. +5% accuracy in V.A.T.S. Unstoppable Force is a perk in Fallout New Vegas with the base ID 00165447. In combat, you do 75% more critical damage against animals and mutated animals. Games. tmm 1-This command shows all map markers, so you can fast travel wherever you want to go. To counter how easy it was to max out the player's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. player.removeperk [Base ID] Description. +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. Foes killed by your Energy Weapons emit a corona of harmful energy. You can find all the perk base_ID values on the Fallout: New Vegas Wiki. For one rank, deal 10,000 damage with one-handed melee weapons. Shotguns have a 10% chance, per pellet, of knocking an enemy back. This page contains item codes for the various equippable items found in Fallout: New Vegas. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. Chems, Firearms & Ammunition within a short distance are highlighted when you zoom in. Your crouched movement speed is increased by 20%. As you can see I am new to this forum and the game of Fallout. General information Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Floor traps or mines will not be set off. restores 20 AP immediately. Doesn't count against the Endurance limit of original implant perks. Removes any radiation taken from drinking an irradiated water source. Companion perks, as their name suggests, are granted by the player's companions. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. Items with a weight of two pounds or less now weigh half as much. hit chance when you have no companions. Completing quests and performing certain actions unlock them. ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. +10% damage and +10% V.A.T.S. Fallout New Vegas. Level 2: +10% melee weapon attack speed. Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable). You also have more efficient recycling recipes available at workbenches. Can make one extra attempt to hack a locked-down terminal. +25% accuracy in V.A.T.S. +5% overall damage; more violent death animations. Quoted verbatim, error appeared in the original source, https://fallout-archive.fandom.com/wiki/Fallout:_New_Vegas_perks?oldid=2049477. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Companions told to wait are still counted as active companions. Skill magazines last for 3 real-time minutes. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. The speed of all your melee and unarmed attacks is increased by 30%. The total number of implants one can receive is equal to the Endurance statistic. With this perk, you can fill up any empty bottles from any toilet. Challenge tasks can be accessed from the Pip-Boy menu; on the 'Misc.' Your eyes adapt quickly to low-light conditions. This does not affect weapons modded to under 10 wg. Explosives have a 25% larger area of effect. There will be a hexadecimal number in the beginning of the entry for that file. +10% damage to the same sex and unique dialogue options with certain characters. Boosts Veronica's melee attack speed by 150% & gives her a 25% chance for melee attacks to knock down enemies. On 2nd rank they come to your aid against enemies except against other animals. Bloody Mess increases the damage dealt with any weapon by 5%. : Example : The command player.addperk 0015eada will give you the Free Radical perk. Repair any item using a roughly similar item. Deal +3%/+6%/+10% damage to mutated insects. #3. The variable will determine if the amount is added to the player's fame (1) or infamy (0) with the faction. Receive 15 Mysterious Stranger or Miss Fortune visits. +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy, +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame, +10% damage and +10% V.A.T.S. x1.15 (instead of +15 luck due to a bug) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. Can hack a locked down terminal with four more chances. For one rank, deal 25,000 damage with rifle-grip energy weapons. Launch nuclear missiles at Caesar's Legion. Only regular perks may be selected during level up. Companions told to wait are still counted as active companions. For details, please see the respective articles. Being over-encumbered no longer prevents you from using fast travel. Shotguns have a 10% chance, per pellet, of knocking an enemy back. player.removeperk 04000846 "item not found for parameter perk" Most of the perks obtained this way are related to the skill or task that was completed to earn it. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. with one-handed weapons. The content is not described in full detail on this page. +25% sneaking speed when wearing light or no armor, Damaged books become blank magazines; can copy existing magazines into blank magazines, +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. Deal 16,000 damage with pistol grip energy weapons for one rank and 25,000 damage with rifle grip energy weapons for the other. Level 1: +5% melee weapon attack speed. This page lists all cell IDs in Fallout New Vegas (minus the wilderness IDs). Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. Halved spread with one-handed ranged weapons while walking or running. +25% accuracy in V.A.T.S. Need help finding ID's of mod items and perks - posted in Fallout 3 Mod Talk: First of all I would like to say hi to all members of the Nexus forum as this is my first post. Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits. Temporary cloud protection, take 25% less damage. Doesn't count against the Endurance limit of original implant perks. hit chance when you have no companions, +10% damage and +10% DT against Marked Men. Special unarmed moves can be learned from various characters in the Mojave. On 2nd rank they come to your aid against enemies except against other animals. Your chance to hit an opponent's legs in V.A.T.S. ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. The condition of weapons and armor decays 50% slower. The perk remains in effect so long as the companion is currently following the player character. For another, deal 16,000 damage with pistol-grip energy weapons. He then runs to the factory himself. Keep holomessage from Elijah after Veronica unlocks it. Dog will devour the limbs of any Ghost People, preventing them from resurrecting. Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks.It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. Shows health and Damage Threshold of any target. While wearing light armor or no armor, you run 10% faster. White Legs' Perception is effectively decreased by 3. This page lists all items in Fallout: New Vegas. +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. 1 Fission Battery + 2 scrap metal =50 Sierra Madre Chips. Decrease in spread and double the critical chance for .45 Auto pistols. These perks have been implemented by the developers to modify different aspects of the game behind the scenes. 2. More Perks Mod (MPM) adds more than +120 Perks/Traits. Challenge tasks can be accessed from the Pip-Boy menu; on the 'Misc' page, accessible from the 'Data' section. Deal +3%/+6%/+10% damage to abominations. Consuming nightstalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. Deal +3%/+6%/+10% damage to abominations. When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. Reaching various summits reveals nearby map markers and grants +3. The command player.addperk 00094ebb will give you the Gunslinger perk. Guns 9mm pistol Maria 9mm … Load up FOMM and look at the More Perks.esm file. You do an additional 50% damage every time you attack a mutated insect. More notably, this perk increases the chance of dismemberment, regardless of the hit location. The best place to get cheats, codes, cheat codes, unique weapon locations, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Fallout: New Vegas for PC. ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. Temporary cloud protection, take 25% less damage. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as the player continues adding to its requisite challenge task. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. Being over-encumbered no longer prevents you from using fast travel. Bloody Mess is a perk in Fallout: New Vegas. The command player.addperk 0014ccdf will give you the Sub-Dermal Armor perk. There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. Ghost people are more likely to die outright without needing to be dismembered or disintegrated. Sleep removes all Rads (Hardcore: only -100 Rads). You have come to understand night stalkers. In combat, you do 75% more critical damage against animals and mutated animals. On 1st rank, hostile animals become friendly. The effects of addictive Chems last 33% longer. For details, please see the respective articles. 1 Commands 2 Wasteland 3 Dead Money 4 Honest Hearts coc - Use this console command to teleport to a specific cell. As it is a resource intensive game, you should make sure that the game runs smoothly on your computer. Launch nuclear missiles at both Caesar's Legion and NCR. In V.A.T.S., you do an additional 15% damage when targeting the torso. +5 health and +2 restored action points through the consumption of food. 3c) More Perks for New Vegas (Ver.2.4.6) - Drink to Last! Those are for fallout's version of this mod, surely it's not the same for new vegas's version. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. Deal +3%/+6%/+10% damage to mutated animals. +15% critical chance (multiplies existing chance) with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. Go into your Fallout New Vegas install directory, find Fallout_default.ini (make sure it is not read-only) and open it in notepad. Makes weapon equipping and holstering 50% faster. Floor traps or mines will not be set off. The effects of addictive Chems last 33% longer. x4 normal damage through enemy blocks with melee and unarmed attacks. Were it functional, you would be granted +5 DT against energy weapons while wearing metal armor, with a further +2 DT while wearing reflective eyewear or helmets. Enables you to create special Explosion recipes at a workbench with one-handed melee, %... Can craft workbench items through Veronica ’ s dialogue regardless of the perks obtained this are! 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